Development of a Mobile Application for Dyslexic-Friendly Learning Materials
DOI:
https://doi.org/10.31436/iiumej.v26i2.3429Keywords:
dyslexia, mobile application, learning materials, Orton-Gilingham, Structured LiteracyAbstract
Dyslexia, a prevalent learning disorder affecting approximately 10% to 15% of primary school children in Malaysia, presents a significant educational hurdle. Traditional interventions often rely on in-person sessions, imposing additional demands on parents. Existing technology-based platforms are partially dyslexic-friendly with limitations such as poor user interfaces, limited content, lack of progression to advanced learning, and attempts to address multiple skills simultaneously. This paper proposes an enhanced dyslexic-friendly mobile application (app) to address these issues. The app employs the Orton-Gillingham approach to ensure a continuous and progressive learning environment. Moreover, it also uses the Structured Literacy approach by dividing learning into three modules that reinforce basic phonology, syllable knowledge, and meaning association. This app is developed using several software components: Visual Studio Code, Android Studio, Flutter, and Adobe XD. Besides, the app includes games that serve as diagnostic tools to monitor improvement, identify weaknesses, and measure progress. By catering to diverse learning styles and needs, this app offers a more accessible and supportive learning experience through an innovative mobile tool that promotes inclusivity, independence, and continuous skill development.
ABSTRAK: Disleksia, gangguan pembelajaran lazim yang menjejaskan kira-kira 10% hingga 15% kanak-kanak sekolah rendah di Malaysia, memberikan cabaran pendidikan yang ketara. Intervensi tradisional sering bergantung pada sesi bersemuka, menyebabkan tuntutan tambahan kepada ibu bapa. Platform berasaskan teknologi sedia ada sebahagiannya mesra disleksia dengan batasan seperti antara muka pengguna yang lemah, kandungan terhad, kekurangan kemajuan kepada pembelajaran lanjutan dan percubaan untuk menangani pelbagai kemahiran secara serentak. Untuk menangani isu ini, aplikasi mudah alih mesra disleksia yang dipertingkatkan dicadangkan dalam kertas kerja ini. Aplikasi ini menggunakan pendekatan Orton-Gillingham untuk memastikan persekitaran pembelajaran yang berterusan dan progresif. Selain itu, ia juga menggunakan pendekatan Literasi Berstruktur dengan membahagikan pembelajaran kepada tiga modul yang mengukuhkan fonologi asas, pengetahuan suku kata, dan perkaitan makna. Aplikasi ini dibangunkan menggunakan beberapa komponen perisian yang merangkumi Kod Visual Studio, Android Studio, Flutter dan Adobe XD. Selain itu, aplikasi tersebut menggunakan permainan yang berfungsi sebagai alat diagnostik untuk memantau peningkatan, mengenal pasti kelemahan dan mengukur kemajuan. Dengan memenuhi gaya dan keperluan pembelajaran yang pelbagai, aplikasi ini menawarkan pengalaman pembelajaran yang lebih mudah diakses dan menyokong melalui alat mudah alih yang inovatif yang menggalakkan keterangkuman, kebebasan dan pembangunan kemahiran berterusan.
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