Design and Preliminary Evaluation of an Immersive 3D Stereoscopic Simulation Game for Historical Education: The Hindenburg Disaster

Authors

  • Khairil Nazrel Khairil Khusnin Department of Information Systems, Kulliyyah of Information & Communication Technology, International Islamic University Malaysia, Gombak, Malaysia
  • Muhammad Fayyadh Muhamad Rashidi Department of Information Systems, Kulliyyah of Information & Communication Technology, International Islamic University Malaysia, Gombak, Malaysia
  • Nurazlin Zainal Azmi Department of Information Systems, Kulliyyah of Information & Communication Technology, International Islamic University Malaysia, Gombak, Malaysia

DOI:

https://doi.org/10.31436/ijpcc.v12i1.665

Keywords:

serious games, stereoscopic 3D, historical simulation, immersive learning, game-based learning, pilot evaluation

Abstract

History education often relies on static text and images, offering limited opportunities for experiential learning about complex historical events. This study addresses this gap by designing and examining an immersive 3D stereoscopic simulation game centered on the 1937 Hindenburg disaster. The objectives were: (i) to model a historically informed 3D replica of the Hindenburg environment, (ii) to develop an interactive gameplay experience that situates players within the unfolding event, and (iii) to conduct a pilot evaluation of usability and perceived educational value. The game was developed using Blender for asset creation and Unreal Engine 5 for implementation, following an iterative pipeline of pre-production, production, and post-production. A toggleable stereoscopic mode was integrated to enhance depth perception and immersion. The pilot evaluation was conducted with four participants using functional testing and user-acceptance feedback. Results indicated that users found the application easy to navigate, immersive, and supportive of understanding the sequence and context of the disaster, while also identifying areas for improvement such as clearer guidance and expanded interaction features. These findings provide preliminary evidence that stereoscopic serious games can serve as promising supplementary tools for historical learning and motivate future refinement and larger-scale empirical evaluation.

References

D. Grossman, “The Hindenburg Disaster,” Airships.net, Jun. 28, 2019.

L. Radetich and E. Jakubowicz, "Using Video Games for Teaching History. Experiences and Challenges," Athens J. Hist., vol. X, no. Y, pp. 1–14, 2014.

A. Hellerstedt and P. Mozelius, "Game-based Learning for History: Student Perceptions and Preferences," in Proc. Irish Conf. Game-Based Learn., Cork, Ireland, 2024, pp. 1–7.

B. D. Redder, "Revitalisation of History through Historical Games in the Digital Era: An Opening Provocation into Teaching History through Multimodality," in Revitalising Higher Education: Insights from Te Puna Aurei LearnFest 2022, T. Bowell, N. Pepperell, A. Richardson, and M.-T. Corino, Eds. Cardiff, U.K.: Cardiff Univ. Press, 2024, pp. 71–79.

G. P. Kusuma, L. K. P. Suryapranata, E. K. Wigati, and Y. Utomo, "Enhancing Historical Learning Using Role-Playing Game on Mobile Platform," Procedia Comput. Sci., vol. 179, pp. 886–893, 2021.

Asobo Studio, “Microsoft Flight Simulator,” 2020.

Geometa, “Stormworks: Build & Rescue,” 2018.

N. Schneider, “Portal Stereoscopic 3D Review,” MTBS3D – Meant To Be Seen 3D, Jun. 7, 2010.

Interactive Gaming Studios, “Titanic: Fall of a Legend” [Video Game]. Steam, 2022.

G. Inan Kaya and E. Sar Ijbilen, "Educational use of games: A mobile serious game for history education," in Edu World 2016 7th International Conference, 2017, pp. 1001–1008

Schneider, S. R. (2021). What Men REALLY Wore in the 1930s. Gentleman's Gazette.

The Brick & Maple, “Hindenburg,” The Brick & Maple, accessed on Dec. 27, 2025.

Downloads

Published

30-01-2026

How to Cite

Khairil Khusnin, K. N., Muhamad Rashidi, M. F., & Zainal Azmi, N. . (2026). Design and Preliminary Evaluation of an Immersive 3D Stereoscopic Simulation Game for Historical Education: The Hindenburg Disaster. International Journal on Perceptive and Cognitive Computing, 12(1), 47–52. https://doi.org/10.31436/ijpcc.v12i1.665