About the Journal

The International Journal on Perceptive and Cognitive Computing (IJPCC), was previously a journal that published biannually (June and December) until 2021, after which it publish biannual issues (in January and July) starting in 2022.  In 2021, it published a single issue due to the transition from publishing June and December to January and July. It is a double-blind peer-reviewed open-access, cross-disciplinary and international archive journal aimed at disseminating results of research on the principles and theories explaining how and why computers perceive the environment and the users, on how computers simulate human's thought process, perception, learning, memory, language, motor control, problem-solving and mental organization, on what and how human natural interfaces are used to interact with computers to extend what humans or computers could do, and on the design, implementation, and evaluation of systems that consider perceptual and/or cognitive among the factors that influence their conception. Surveys of existing works are considered for publications when they propose a new perspective on this domain

The journal covers but is not limited to the following topics:

Intelligent Computing

  • Cardio Cognitive Computing
  • Ambient Computing
  • Unconventional Computing
  • Evolutionary Computing
  • Swarm Computing
  • Autonomic Computing
  • Adaptive Computation
  • Computation under uncertainty
  • Intentional Computing
  • Indeterminist Computing
  • Soft Computing
  • Perceptive Computing

Large Scale Computing

  • Parallel and Distributed Computing
  • Macro and Micro Computing
  • Grid, Cloud and on-demand computing
  • Cluster Computing
  • Data Intensive Computing
  • Ubiquitous and Pervasive Computing

Computing Technologies

  • Quantum Computing
  • Optical Computing
  • DNA Computing
  • Molecular Computing
  • Reversible Computing
  • Magnetic Computing
  • Peer to Peer Computing
  • Wireless, Mobile, and Internet Computing
  • Trusted Computing
  • Sensor Based Computing
  • Embedded Computing
  • Service Computing
  • Entertainment Computing
  • Activity based Computing