Mathefunic: A Mobile Based Game for Engaging Children with ADHD

Authors

  • Ibrahim Said Ahmad Department of Information Technology, Faculty of Computer Science and Information Technology, Bayero University Kano, 700241 Kano, Nigeria. https://orcid.org/0000-0001-9514-1807
  • Hafsa Kabir Ahmad School of Computer Science, Shaanxi Normal University, Xi’an 710062, China.
  • Saminu Muhammad Aliyu Department of Computer Science, Faculty of Computer Science and Information Technology, Bayero University Kano, 700241 Kano, Nigeria.
  • Ahmad Muhammad Ahmad Department of Computer Science, Faculty of Computer Science and Information Technology, Bayero University Kano, 700241 Kano, Nigeria.

DOI:

https://doi.org/10.31436/ijpcc.v6i2.158

Abstract

Attention Deficit Hyperactivity Disorder (ADHD) is a common neurobehavioral disorder that is prevalent in children and adolescents. ADHD affects student’s learning due to its symptoms which are inability to stay focused, hyperactivity, and challenges in self-control. In this paper, we explore the use of mobile games to engage children diagnosed with ADHD. Mobile games are now widely used in learning, which is part of mobile learning. Previous studies have shown a positive relationship between digital games and learning for children with ADHD. Therefore, we designed and developed a mobile game based on existing literature on techniques used to retain the attention and engage children with ADHD. The study was evaluated based on the duration of time the children spent playing the game and their activities and interactions while playing the game. Our findings showed that mobile-based games can be used to engage children with ADHD.

Downloads

Published

2020-12-14

How to Cite

Said Ahmad, I. ., Ahmad, H. K., Aliyu, S. M., & Ahmad, A. M. (2020). Mathefunic: A Mobile Based Game for Engaging Children with ADHD. International Journal on Perceptive and Cognitive Computing, 6(2), 60–66. https://doi.org/10.31436/ijpcc.v6i2.158

Most read articles by the same author(s)